Thursday, July 21, 2005

What is new and what is not?

As always: we are humans, which basically means that we are more or less social creatures, with different (or similar or same) needs and goals, and we use different (or similar or same) ways to reach our goals. Look into sociology and psychology for a lengthier explanation of that.

New: We have a new world with new tools, the world is called the online world. The tools are still being invented but some of them are email, social softwares, blogs and games.

But we are still the humans - and this you have heard before – we are built for coping mentally with a life much more primitive than that we live today.

Therefore we are sometimes trapped into beliving that the online world differs very little from the offline world.

One major difference is that when you live in the offline world, the people you meet mostly don’t share your interests. Social interaction also is more forced. You rarely choose your colleagues, fellow passengers on a bus, or neighbours.

When in the online world – that’s exactly what you do In the online world you choose your company – always. And THAT is new. (add the global aspect to this, if you are not sure if it is genuinely new).

Observation # 3

Short: Sharing is gaining. Giving is impossible. (since you keep what you ”give”)

Longer: This observation can again be seen as a sort of reversed capitalism. To build your Nick- to get a reputation among your fellow virtual friends, you shall give. It is very possible to “buy” friends in the real world as well, but since all usual interaction on the web is immaterial, you should really spend on the web. What you trade with – the currency used to “buy” friends and reputation – is files and knowledge. Files (pictures, movies, music, games, documents and whatever people are looking for) and knowledge (simply correctly answering questions) is not lost when given or shared, The side effect of the main transaction (giving someone what they asked for) is a growing reputation to your nick.

Friday, July 08, 2005

Observation #2

Short: Consuming is producing (or can be) (Like Lego.)

Longer: One of the nicer features of an active weblife as for examble a blogger is that the process of consuming becomes productive. Fooling around with social tagging, blogging, filesharing and sampling of music and movieclips contributes to the enlargement of the onlineworld.

Mixing different platforms (mobilephones) media (movieclip) and mediachannels (mms to mailadress to be posted on a moblog, to be viewed in recievers browser) is a complex chain of different techniques, hard- and software companies and operators, made possible by standards, but; carried out by users/consumers of the required techniques.

And not a single one of the companies in the chain had ”making-a-part-of-a-moblog-solution” as their main object.

The metaphor for this can be a sandbox 

Observation #1

Short: Metaphors have a decisive influence on the future development of the web

Longer: Since day one, the web has been subject to a lot of metaphors, simply because metaphors work very well for describing things and events where we lack a precise vocabulary. New words and expressions, such as “Blogg” or “mososo”are being created, but are vague and interpreted in different ways until the exact meaning of them is widely accepted, ( and the feature it describes therefore is considered ready, done, shipped and delivered. ?).

When it is widely accepted, it really takes off in use and sort of freezes in designing/development. Or, when most designing/development is done, people start to use it? And therefore agree on the description of it, the label?

Misunderstandings and misinterpretations and wrong labeling of metaphors and words are very harmful. Much BS has been said about “the information highway” and “pirates”. Some media starts “bloggs” which when you look closer just are ...well, webpages? And file sharing is by some considered criminal.

Thursday, July 07, 2005

Rule #9

Short: On the Internet nobody wants to hear you scream.

As web publishing is made simpler by blogs and other social software, more people publish on the web.

New islands is added to the arcipelago of the web- the onlineworld is growing and getting more populated.

And how are people supposed to find you? Well, screaming seldom works. But whispering does, if its done on several places. Your weblife will genererate tracks that people can follow. Your nick, some links, a posting here, a profile, som tags and - tadaa- your nick starts to be recognized by likeminded. But let them find you by being yourself, attentionseekers are disliked.

How many spams do you reply to?

Tuesday, July 05, 2005

Rule #8

Short: There are no rules

Longer: There are no rules. Internet interaction is not a game (games have beginnings, rules, winners and ends). Internet interaction is a play, like children play. To engage when you feel like it, leave and and pick up again after a while, or start all over somwhere else.

This means that all the rules can be bent, broken or circumvented. (Use different nicks for different situations. )

Me for example, chose this rule not to be the last. Did I brake any rule by not letting the obvious "there are no rules" rule not be the last one.. No. Apparantly not.

Friday, July 01, 2005

Rule #7

Short: Learn the Lingo

Longer: Ok - vlogging, podcasting, webcams etc is growing - but almost all social interaction on the web is still via text based messages (such as mail, ICQ, post in forums etc). And, as in all groups of people, a slang is developed over time.

To better understand, and express yourself, learn that slang. Abbreviations, symbols and so forth are an important part that is needed when we interact without body language and the "hrmms" and "uhs" of the spoken language.

So, if you master the language, you will better be able to express yourself.

PS:Im not gonna explain any *lol* or :-) things here, 1- there is other websites for that and 2- they cange over time and between groups of users.